No forced speed
There are no punitive timers, streaks, or public comparisons. A learner can pause, replay directions, use a hint, and try again.
Why it works
Math Garden separates the math goal from the theme, the interaction, and the support. That lets a teacher keep the target precise while changing how a learner enters, sees, hears, and retries the task.
There are no punitive timers, streaks, or public comparisons. A learner can pause, replay directions, use a hint, and try again.
Every released mechanic has a keyboard path and a semantic text alternative. Dragging is optional, never the gate.
Teachers choose the skill, number range, rounds, theme, support profile, and publication version.